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framebuffer object

An OpenGL extension that allows rendering to a destination other than the usual OpenGL buffers or destinations provided by the windowing system. A framebuffer object (FBO) contains state information for the OpenGL framebuffer and its set of images. A framebuffer object is similar to a drawable object, except that a drawable object is a window-system-specific object whereas a framebuffer object is a window-agnostic object. The context that’s bound to a framebuffer object can be bound to a window-system-provided drawable object for the purpose of displaying the content associated with the framebuffer object.

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